package com.gx.sceneGraph
{
	import com.gx.interfaces.ISceneObject;
	
	public class SceneRenderState
	{
		public function SceneRenderState()
		{
			private var _currentSceneObject:ISceneObject;
			public function get currentSceneObject():ISceneObject{return _currentSceneObject;}
			public function set currentSceneObject(value:ISceneObject):void{_currentSceneObject = value;}
			
			private var _sceneGraph:SceneGraph;
			public function get sceneGraph():SceneGraph{return _sceneGraph;}
			public function set sceneGraph(value:SceneGraph):void{_sceneGraph = value;}
		}

	}
}